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3D Game-Based Filmmaking: the Art of Machinima: Erstellen von Animationsfilmen mit 3D

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"3D Game-Based Filmmaking: The Art of Machinima" by Paul Marino is a textbook published by Paraglyph, Incorporated in 2009. This book explores the intersection of computers, performing arts, and digital media, focusing on how to create animated films using 3D game technology. With a length of 9.1 inches and 500 pages, this trade paperback covers various subjects such as programming, games, digital media, and film production, making it a comprehensive resource for those interested in the art of machinima. Written in English, this book is a valuable tool for filmmakers looking to incorporate gaming elements into their work.

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