GPGPU Programmierung für Spiele und Wissenschaft, Hardcover von Eberly, David H., wie...
GPGPU Programming for Games and Science, Hardcover by Eberly, David H., ISBN 1466595353, ISBN-13 9781466595354, Like New Used, Free shipping in the US "This in-depth, practical guide describes high-performance computing on general purpose graphics processing units (GPGPUs) using DirectX 11. Suitable for game developers and computing professionals, th cohesively blends principles, practice, and software engineering and includes many algorithm examples and high-quality source code to illustrate the concepts. A fully featured engine for computing and graphics helps readers avoid having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming"--
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