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Physically Based Shader Development for Unity 2017: Develop Custom Lighting

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64,34 €

Finally you'll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.

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